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They believe that you’re strong enough to tolerate some pain, and that your unwillingness to accept defeat will keep you coming back for more. They aren’t afraid to hurt you, because they respect you. La-Mulana, and its upcoming sequel, are not encumbered by that fear. It seemed that later games were too afraid that players would feel alienated if they were given a truly disorienting, unpredictable world to explore. That style of “anything goes” world design was something that few Metroid games were really willing to embrace after the first title. Through equal parts luck and hardcore action-archaeology skills, you’ll most likely end up in heaven or hell, and it all feels like one big happy (or not so happy) accident.
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It will also blow your mind when you stumble into a new area that will make you think “what did I do to deserve this?” for better or worse. It will leave you completely stumped as to which way to go next. It will require you to draw your own map.
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La-Mulana is like the most evil, alienating, and suddenly fantastic areas of the original Metroid, but for 12 hours. It nails the Metroid basics and never wears out its welcome. That brand of feature pacing is one of the basic principles behind Metroid-style games, but that’s pretty much Xeodrifter in a nutshell. Eventually, your tenacity and optimism will be rewarded to the point where there is no obstacle that you can’t overcome. Thankfully, Xeodrifter is so densely packed that backtracking rarely takes very long, so you’ll rarely feel like you’re time has been wasted. Only by returning to the start and trying something different can you obtain the tools you need to move on. They run to the right, like almost everyone does in a 2D action platformer, only to find themselves stumped in the end. Though it may be hard for many Metroid veterans to imagine, most people who pick up the game for the first time do not run left to get the morph ball first. Most planets are so hostile and difficult to traverse at first that chances are you’ll be running for your life back to the ship in no time. but that sense of freedom is balanced out by danger at every turn. The game allows you to fly from planet to planet in a cute little ship. One of the ways that Xeodrifter harnesses the original Metroid feeling is by dropping brick walls in front of the player.
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